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January 27 2012
Messing around in Cinema 4D with cubes and mograph cloner objects.
Finally added audio to one of my tests, not great sound but it's decent.
What do you think?
What would you add or take away?
Details:
1280x720
Render time (c4d) 16 hours
Render time (ae) 30 minutes
Open EXR 32bit images (epic win!)
Cast: Sam Welker
Tags: cinema, 4d, cube, ocean, after, effects, compositing and composite
January 26 2012
January 25 2012
January 24 2012
Script and storyboard design in cooperation with Imagination. Creative content production by NuFormer. Technical production by Imagination and Creative Technology US.
Cast: NuFormer
Tags: 3D Projection, projection, projections, NAIAS, Detroit, projector, video, animation, film, Ford, event, marketing, USA, NuFormer, 2012, Imagination, 360, seamless, video mapping and 360 degree
January 23 2012
Project Yosemite Website: projectyose.com
Contact info: info@projectyose.com
Thanks to Dynamic Perception for their motion controlled dolly and continued support!
Dynamic Perception Website: dynamicperception.com
Music is "Outro" from the new album Hurry Up, We're Dreaming by M83.
Publishing: emimusicpub.com
Licensing: bankrobbermusic.com
This whole project has been an amazing experience. The two of us became friends through Vimeo and explored a shared interest in timelapsing Yosemite National Park over an extended period of time. We'd like to expand this idea to other locations and would appreciate any suggestions for a future project.
Twitter:
twitter.com/#!/SheldonNeill
twitter.com/#!/barple
Facebook:
facebook.com/sheldon.neill
facebook.com/delehanty
Behind The Scenes: vimeo.com/35223326
By Dalton Runberg
Yosemite HD | 2K will be hosted on YouTube shortly. Link coming soon!
Our hearts go out to the families of Markus Praxmarer who lost his life while climbing Half Dome on September 19th, 2011 and Ranger Ryan Hiller, who was crushed by a tree January 22nd 2012. They will be missed. (A photo of Ranger Ryan Hiller can be found to the right above the statistics counter)
Cast: Project Yosemite, Sheldon Neill, Colin Delehanty, M83 and Dynamic Perception
Tags: Yosemite, Timelapse, dynamic perception, m83, canon 5D, time-lapse, glacier point, half dome, el capitan, olmsted point, tuolumne meadows, national park, yosemite valley, landscape, nightscape and milkyway
AA_DRL PROTO/E/CO/LOGICS design studio
(directed by Alisa Andrasek & Jose Sanchez)
PLUG-IN_
Dağhan Çam, Alexandre Kuroda, Karoly Markos, Ulak Ha
2011
Cast: Dağhan Çam
Tags: AA, DRL, Crack, Simulation and Processing
Tigrelab fue elegido para el desarrollo de los contenidos proyectados en esta escenografía viva, un muro audiovisual envolvente de 24 por 3,5 metros de alto. Este escenario reactivo y cambiante, permitía a los protagonistas estar conversando cómodamente y trasladarse, sin moverse de su sitio, a una biblioteca modernista, un edificio en Nueva York o bien quedar envueltos en una futurista malla de código...
Palabras como amor, ciudad, cerebro, futuro, fueron la base de una producción que debía acompañar una conversación en directo. Se realizaron 20 espacios diferentes. El programa se emitió en diferido pero se grabó como un directo, dejando que Buenafuente y Punset hablaran libremente mientras el realizador los transportaba mediante las imágenes y de acuerdo al contenido.
Tigrelab propuso un fondo audio-reactivo que fue desarrollado por WeLoveCode en Processing. Un sistema sensible a las palabras de los protagonistas, haciendo que la imagen se modificara con sus palabras, abriendo nuevos campos en la escenografía interactiva para televisión. La imagen se dividía en dos partes conectadas a los dos canales estereo (Left-Right), que corresponden a cada uno de los micrófonos personales de los protagonistas.
Área técnica, realizó el montaje de los sistemas de proyección y gestión del video mapping usando 3 proyectores Barco FLM 20K HD y el programa WatchOut 5, permitiendo una gran flexibilidad al realizador.
El programa fue todo un éxito, consiguiendo cada uno de los dos capítulos una audiencia de 22,5% y muy buenas críticas en la prensa y medios.
Credits:
Video Mapping: Tigrelab (tigrelab.com)
Tigrelab team: Javier Pinto / Mathieu Felix / Federico Gonzalez / Fritz Gnad
Production TV3 / Tigrelab
Audio-Reactive application: WeLoveCode
Mapping Technic: Area Técnica
Director TV3 Pauli Subirà
Production TV3 Txari Sancho / Diana Dominguez
Set Design Santi Traïd
Editing Erik Berlin
Cast: Tigrelab, welovecode, Fritz Gnad and fedelpeye
Tags: video mapping, Tigrelab, Buenafuente, Punset, TV3 and Watchout
THE FOX HOLE (2010)
In 2010 Kollision was contacted by Rasmus Altenborg from archifunture.com regarding an interactive floor installation in Faarup Sommerland (faarupsommerland.dk). The installation was to be a part of this years new attraction The Fox Hole that is based on the idea that after closing time the animals of the surrounding forest is invading and riding the theme park. "The Fox Hole" is staged as an underground world in which the visitor is met fun, challenging and scary obstacles making it hard to find the fox.
CHASED BY SPIDERS
The floor installation is situated in a dark narrow alley. On to the light concrete floor an old wooden floor is projected. While overlooking the floor a few spiders will crawl up from the cracks and wander around for a while before disappearing again. When the visitor steps onto the floor hundreds of small and large spiders will appear from all sides and chase you. If there are multiple visitors on the floor the spiders will team up in groups and leave no visitors unchased untill everyone has left the floor surface.
SETUP
The installation is running on a tracking library, developed by Kollision, that analyses a video stream from an IR-camera mounted in the cieling along with an IR-emitter. Hereby a computer placed with a projector above the cieling is calculating the positions of people on the floor and spawning spiders according to the activity on the floor. The spiders behave after basic flocking behaviour smilar to schools of fish and flocks of birds why their movements on the floor seams quit scary and realistic.
For more (Danish) information kollision.dk/#spider
Cast: Kollision
Tags: interactive floor, Interactive Spider Floor, projection, tracking, spiders, kollision, Theme park, fun house, interaction, Fårup Sommerland and Amusement park
The Voyagers Gallery acts as an introduction to the extraordinary depth and range of the Museum's collections and is dominated by a 20 metre wave-like structure that stretches the full length of the room. Designed by exhibition designers Real Studio, this 3D wave is made up of 26 triangular facets and features a Puffersphere spherical projector at one end.
Using the triangular shape as a design template The Light Surgeons researched and meta tagged over 300 images and films from the Museum’s vast archives and translated them into a series of thematic visual journeys that unfold down the wave. As these designs cascade down the room, the globe projection displays thematic key words relating to each asset in the journey onto a digital navigational device inspired by the museums collection of armillary spheres.
For this technically complex project The Light Surgeons collaborated with media artist James George from New York studio Flightphase to translate their concepts into code based design. The resulting bespoke software was built using open source coding platform openFrameworks and lead to many new ground breaking developments; allowing the design of the installation to be explored in a simulated environment before the gallery was built and then to seamlessly video map the complex geometry of the wave structure upon its arrival.
This collaboration also lead to some exciting developments in the creative process such as the creation of a generative sea of typography and the interaction between this graphic ocean and the motion of the spherical Puffersphere .
The resulting experience is a truly immersive one that takes its audience on a journey through the museums collections.
Credits
‘Voyagers’ Commissioned by National Maritime Museum
Direction & Production: The Light Surgeons
Bespoke Software Design & Generative Animation: Flightphase
The Light Surgeons
Creative Direction: Christopher Thomas Allen
Producer: Alice Ceresole
Design & Animation: Tim Cowie & Dave Baum
Sound design: Jude Greenaway
Flightphase
Technical Direction & Lead Software Development: James George
Software Development: Timothy Gfrerer
_
Audio track in video: "Dianne" by Tim Cowie
soundcloud.com/timcowie/dianne
Cast: THE LIGHT SURGEONS, Jude Greenaway, Flightphase, Tim Cowie, Dave Baum, Christopher Allen, tgfrerer and James George
Tags: video mapping, puffersphere, light surgeons, nmm, maritime, national maritime museum, installation art, openframeworks, coding, generative, ocean, typography and motion graphics
flightphase.com/main_wp/expanded-media/interactive-wall-at-ud
Case Study: flightphase.com/main_wp/case-studies/ud-interactive-wall
Client: University of Dayton
Agency: 160over90
Production Company: HUSH
Art & Technology Director: Flightphase
Cast: Flightphase
Tags:
Jumpers / POV shots:
Marta Empinotti, James Pouchert, Amanda Vicharelli,
Anne Helliwell, Tim Mattson, Brendon Cork and Jeb Corliss.
Directed & edited by Snow R. Shai.
Director of Photography: Yaron Weinstein.
Key Grip: Rahim
Grip assist: Syah
Music: '3 Towers' by PowderTree.
Photographers: John Heng, Brad.
Production Coordinator: Stephen Mueller.
Produced by Omer Mei-Dan, ExtremeGate.com
Thanks to Singapore and the Marina Bay Sands.
Links:
Snowdrum on Facebook: facebook.com/pages/Snowdrum-Audio-Visual/102091756519410
Snow's Twitter: twitter.com/Snowdrum_AV
snowdrum.com
extremegate.com
© Extreme Gate Productions / Snowdrum Audio Visual 2012.
Cast: Snow R. Shai and Weinstein Yaron
Tags: BASE, jumping, base jumping, jump, skydiving, parachute, skypark, singapore, new year and marina bay sands
January 20 2012
See vimeo.com/35341430 for an introduction to SAXO Reactive Ceiling and kollision.dk/#saxo
for more (Danish) information.
Cast: Kollision
Tags: app, iphone, interaction, kollision, martin professional, taintec, light design, Media Architecture, SAXO bank, reactive and SAXO reactive ceiling
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