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March 19 2010

olschoolrider
olschoolrider
olschoolrider
olschoolrider
olschoolrider
olschoolrider
Various Fluid Experiments

This video features some of my test with emFluid, emRPC, emPolygonizer, SPH and Arnold.

shot 1 : emFluid with emRPC
shot 2 : emFluid with emRPC
shot 3 : emFluid with emRPC
shot 4 : emFluid with mentalray
shot 5 : SPH with emPolygonizer rendered with Arnold
shot 6 : SPH with emPolygonizer rendered with Arnold
shot 7 : emFluid with Arnold
shot 8 : emFluid with Arnold 10 mio particles
shot 9 : emFluid with Arnold 40 mio particles

Reposted bymyhead myhead
olschoolrider
Live Video Ensemble / Scanner

Workshop and live performance with Claudio Sinatti and Scanner.
Live Video Ensemble: Paola Orlandini, Rosarita Crisafi, Gabriele Falconi, Anna Vivo, Alessandro Bono, Manuel Ceci, Virginia Capoluongo, Jacopo Rovida, Alex Brunori, Mattias Turini.
15-02-2010
O' Artoteca - Milano

livevideoensemble.com

March 18 2010

olschoolrider
olschoolrider
olschoolrider
olschoolrider
olschoolrider
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olschoolrider
Play fullscreen
The End of Publishing - created by DK (UK)
olschoolrider
So touch - onedotzero multi touch multi user search engine

So touch, the newborn creative multi-touch company (so-touch.com), has this summer collaborated with onedotzero (onedotzero.com), the famous London based contemporary, digital arts organization, to design and develop the most creative and fully featured multi-touch application ever created as of today.

The application, hosted at the BFI Southbank in London for 7 days, ran at 40fps on a Mindstorm Aurora table (mindstorm.com) and offered a new, interactive way to explore the onedotzero 2009 festival programme. The whole application has been designed, developed and tested in only 3 weeks by the So touch team, leveraging the unique So touch Flash AS3 multi-touch framework.

This multi-touch multi-user search engine, allows an unlimited number of users to filter the festival programme at the same time, aggregating keywords from 3 different categories: time of the day (morning, afternoon, evening), days of the festival (Wednesday to Sunday), type of performance (Screenings, Feature films, Talks, etc.).

A typical search is performed by dragging and dropping keywords to create a personal search disc where keywords-associated results are displayed. For example, aggregating keywords as Screening + Monday + Afternoon, display the list of screenings on Monday afternoon.

Thanks to the physics rules integrated into the So touch Flash AS3 framework, the personal search discs, could shock and bumped into each other favouring social interactions between users.

Description panel for each event includes: timing, description, pictures and videos that can all be manipulated with multi touch gestures, as well as, the ability to invite a friend or remind themselves about an event, sending event-related emails.

Also, the table featured the ability to consult information about onedotzero and So touch, and to register to their respective newsletters, using a scalable keyboard.

Using the TUIO protocol, this application can run on most of the current multi-touch hardware and being completely administrable through xml, it can be easily customized for any other festival, show or salon. For more information, please get in touch at contact [at] so-touch [dot] com.

Concepting and development by So touch.
Art direction: Alex Le Guillou boplbopl.com.

olschoolrider
SCOPE - Augmented Reality Toys.v3 on Vimeo
olschoolrider
SOL DEL RIO "formas de ver" PANORAMICA 2010

fragmentos del set en vivo.

SOL DEL RIO "formas de ver" PANORAMICA 2010

Estoy aqui
por estar, y la nieve
sigue cayendo.
(Issa)

Audiovisual.
Acuarelas y dibujos mezclados en tiempo real.
Música en vivo de Universildo y Villa Diamante.

registro, lucas dm.

vimeo panoramica:
vimeo.com/9678937

flickr.com/soldelrio

March 17 2010

olschoolrider
olschoolrider
Super fast GLSL Raycasted metaballs

These are 128 raycasted 3D metaballs with quite some optimization even though you could propably squeze out another 50% performance increase.
It uses spatial hashing on the GPU, bounding spheres, aswell as adaptive size stepping and empty space skipping to make it run in realtime.
I get somewhat from 5-10 FPS on my 4 year old Mac Book Pro, so on modern GPUs that would be something inbetween 30-60 FPS.
Just in comparison, this runs faster than the 6 metaballs from my first video.

olschoolrider
Play fullscreen
The TV Theme Medley
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